1 00:00:00,500 --> 00:00:06,440 Today I'm going to do a video on how to import Chuck into your game because Chuck's a little bit difficult 2 00:00:06,440 --> 00:00:06,830 to do. 3 00:00:06,830 --> 00:00:08,210 So if you didn't get it working. 4 00:00:08,360 --> 00:00:15,320 I put Chuck complete in the resources, but you're still going to have to get your own sound and you're 5 00:00:15,320 --> 00:00:19,820 going to have to save the animation under your account. 6 00:00:19,820 --> 00:00:23,870 You have to use animation IDs under the game. 7 00:00:23,870 --> 00:00:26,660 Creators account for them to work in the game. 8 00:00:26,870 --> 00:00:28,580 It's just a Roblox thing they did. 9 00:00:28,580 --> 00:00:31,100 So I'm going to click this download Chuck. 10 00:00:31,430 --> 00:00:32,120 There we go. 11 00:00:32,120 --> 00:00:33,890 We got Chuck complete right here. 12 00:00:34,560 --> 00:00:38,730 I got a fresh world, nothing in it, and it's under an alt right. 13 00:00:38,730 --> 00:00:41,250 So I have PC Baker 0000. 14 00:00:41,280 --> 00:00:43,350 There is no Chuck stuff in here. 15 00:00:43,650 --> 00:00:45,210 I'm going to go to Workspace. 16 00:00:45,210 --> 00:00:49,590 I'm going to right click and insert from file. 17 00:00:49,920 --> 00:00:55,080 And I have navigated to my downloads so I wouldn't have to mess around with it for the video. 18 00:00:55,080 --> 00:00:57,870 Chuck Complete open. 19 00:00:58,720 --> 00:00:59,530 There's Chuck. 20 00:00:59,680 --> 00:01:01,540 Chuck's pretty far away from the base plate. 21 00:01:01,540 --> 00:01:02,890 Let's move him a little closer. 22 00:01:05,390 --> 00:01:07,910 All right, Now we're going to get, like, a zombie, see if we can kick him. 23 00:01:08,720 --> 00:01:10,880 Let's go right here. 24 00:01:10,910 --> 00:01:13,190 Zombie drooling zombie. 25 00:01:15,440 --> 00:01:16,540 There's a drooling zombie. 26 00:01:16,550 --> 00:01:18,890 Put them close to Chuck, so kick him. 27 00:01:19,820 --> 00:01:20,090 Hit. 28 00:01:20,090 --> 00:01:20,840 Okay. 29 00:01:22,790 --> 00:01:24,080 Go ahead and close that. 30 00:01:24,110 --> 00:01:26,270 Let's take a look at the output window. 31 00:01:26,310 --> 00:01:26,780 Oh, look at that. 32 00:01:26,780 --> 00:01:29,420 We're already getting an error for a sound. 33 00:01:29,570 --> 00:01:29,870 All right. 34 00:01:29,870 --> 00:01:30,560 So. 35 00:01:30,560 --> 00:01:32,450 Well, for an asset ID. 36 00:01:32,780 --> 00:01:34,140 Oh, yeah, it does say sound data. 37 00:01:34,160 --> 00:01:36,620 I knew it was the sound, but it says it. 38 00:01:36,620 --> 00:01:39,500 If we play this game, we're going to get two errors. 39 00:01:39,500 --> 00:01:40,790 We're going to get one for the animation. 40 00:01:40,790 --> 00:01:42,680 Also animation. 41 00:01:42,680 --> 00:01:43,250 Bummer. 42 00:01:43,250 --> 00:01:47,360 But you could see that the zombie went flying. 43 00:01:47,360 --> 00:01:48,530 So everything is working. 44 00:01:48,530 --> 00:01:51,800 You just got to get the animation for the kick and you got to get the sound. 45 00:01:53,000 --> 00:01:53,530 Bam. 46 00:01:53,570 --> 00:01:54,620 Let's do that. 47 00:01:54,980 --> 00:01:55,160 All right. 48 00:01:55,160 --> 00:01:56,570 We're going to turn this off. 49 00:01:57,140 --> 00:02:01,430 I can close this and I'm going to go to my avatar. 50 00:02:01,460 --> 00:02:03,690 I'm going to go to animation editor. 51 00:02:03,710 --> 00:02:05,420 I'm going to click on Chuck. 52 00:02:05,480 --> 00:02:08,030 Oh, and in Chuck, I got my anim saves. 53 00:02:08,030 --> 00:02:11,840 So I saved off the anim, save for the kick. 54 00:02:11,930 --> 00:02:12,560 Cool. 55 00:02:12,560 --> 00:02:18,770 If you don't have it, these three dots load look for kick and we'll go to publish to Roblox. 56 00:02:20,010 --> 00:02:25,950 And PC Baker 0000 does not have a chuck kick. 57 00:02:25,980 --> 00:02:27,900 Let's make him Chuck kick. 58 00:02:28,050 --> 00:02:29,550 We're going to do a submit. 59 00:02:30,120 --> 00:02:32,430 We're going to get this ID right here. 60 00:02:33,090 --> 00:02:33,610 Cool. 61 00:02:33,630 --> 00:02:34,740 Close. 62 00:02:35,250 --> 00:02:39,030 And I'm not really sure where I put that kick. 63 00:02:39,060 --> 00:02:41,250 I bet it's under a move NPC. 64 00:02:41,820 --> 00:02:42,720 Oh, there it is. 65 00:02:42,990 --> 00:02:44,700 Kick animation. 66 00:02:44,940 --> 00:02:46,200 Control V. 67 00:02:47,700 --> 00:02:48,850 There we go. 68 00:02:48,870 --> 00:02:50,820 Let's get the sound right. 69 00:02:50,850 --> 00:02:52,040 I'm sure that's going to work. 70 00:02:52,050 --> 00:02:53,190 We're going to test it all off. 71 00:02:53,190 --> 00:02:55,350 I'll put the sound under the humanoid root part. 72 00:02:56,310 --> 00:02:57,420 Kick sound. 73 00:02:57,420 --> 00:02:58,410 Let's get a sound. 74 00:02:58,410 --> 00:02:58,680 All right. 75 00:02:58,680 --> 00:03:01,110 So we'll go to home. 76 00:03:02,280 --> 00:03:03,960 Toolbox. 77 00:03:05,160 --> 00:03:08,490 Audio and punches sound better than kick. 78 00:03:08,490 --> 00:03:10,740 So I'm going to say punch. 79 00:03:13,790 --> 00:03:17,080 Boom as a door sliding says punch. 80 00:03:18,380 --> 00:03:19,400 That's pretty good. 81 00:03:21,200 --> 00:03:23,270 There's a little bit of a lag there. 82 00:03:24,590 --> 00:03:25,010 Yeah. 83 00:03:25,010 --> 00:03:26,030 Let's go with two. 84 00:03:26,300 --> 00:03:27,230 I like two. 85 00:03:27,350 --> 00:03:29,420 All right, so I want this under the humanoid root part. 86 00:03:29,450 --> 00:03:31,850 Click on that insert. 87 00:03:32,270 --> 00:03:39,440 I'm just going to get the ID, do a control C on the punch under the sound ID. 88 00:03:42,030 --> 00:03:47,370 And then I'm going to go to the sound ID for the kick sound control V. 89 00:03:48,870 --> 00:03:49,800 There we go. 90 00:03:49,830 --> 00:03:51,570 Then I can get rid of this punch. 91 00:03:52,020 --> 00:03:53,580 If we play it. 92 00:03:56,320 --> 00:03:57,820 There he is, a little bit different. 93 00:03:58,330 --> 00:03:59,260 Let's close this. 94 00:03:59,710 --> 00:04:03,850 Let's close this view output. 95 00:04:04,360 --> 00:04:05,530 Clear that. 96 00:04:05,800 --> 00:04:06,880 Play it. 97 00:04:14,250 --> 00:04:14,640 There we go. 98 00:04:14,640 --> 00:04:15,800 We got a sound. 99 00:04:15,810 --> 00:04:17,310 We don't have any errors. 100 00:04:20,480 --> 00:04:21,930 Oh, I couldn't even see the kick. 101 00:04:21,960 --> 00:04:22,830 Kick is working. 102 00:04:22,920 --> 00:04:24,210 I saw it on the zombie. 103 00:04:24,690 --> 00:04:25,410 All right, so that's. 104 00:04:25,410 --> 00:04:26,160 That should do it. 105 00:04:26,160 --> 00:04:27,390 That should get you up and running. 106 00:04:27,390 --> 00:04:29,570 If you have any more problems, let me know. 107 00:04:29,580 --> 00:04:35,940 Whenever you're dealing with animations, I NPCs, you're always going to run into these things. 108 00:04:35,940 --> 00:04:43,830 And then I probably once you get it working, I probably would not do a Roblox update on a world, right? 109 00:04:43,830 --> 00:04:52,470 So now Roblox is saving off your games under the Roblox studio version that you created the game in. 110 00:04:52,470 --> 00:04:59,310 So once you get things up and running, I would not update that game with a new version of Roblox Studio 111 00:04:59,310 --> 00:05:00,990 unless you're still developing it. 112 00:05:00,990 --> 00:05:02,820 And then you want the newest stuff.